使用C语言如何实现一个俄罗斯方块小游戏

  介绍

使用C语言如何实现一个俄罗斯方块小游戏吗?很多新手对此不是很清楚,为了帮助大家解决这个难题,下面小编将为大家详细讲解,有这方面需求的人可以来学习下,希望你能有所收获。

具体内容如下

# include  & lt; stdio.h>,   # include  & lt; stdlib.h>,   # include  & lt; unistd.h>,   ,   ,   # define  TTY_PATH “/dev/tty",   # define  STTY_ON “stty  raw  -echo  -F",   # define  STTY_OFF “stty  -raw  echo  -F",   ,   int 地图[21][14];,   char 直接,   ,   int 节点[7][4][16]={,   ,{{0,0,0,0,1,1,1,- 1,0,0,0,0,0,0,0,0},//长方形,   ,{0 1 0,0,0,1,0,0,0,1,0,0,0,1,0,0},,   ,{0,0,0,0,1,1,1,- 1,0,0,0,0,0,0,0,0},,   ,{0 1 0,0,0,1,0,0,0,1,0,0,0,1,0,0}},,   ,{{1 1 0,0,1,1,0,0,0,0,0,0,0,0,0,0},//正方形,   ,{1 1 0,0,1,1,0,0,0,0,0,0,0,0,0,0},,   ,{1 1 0,0,1,1,0,0,0,0,0,0,0,0,0,0},,   ,{1 1 0,0,1,1,0,0,0,0,0,0,0,0,0,0}},,   ,{{0 1 0,0,1,1,- 1,0,0,0,0,0,0,0,0,0},//3边加一中点,   ,{0 1 0,0,0,1,1,0,0,1,0,0,0,0,0,0},,   ,{0,0,0,0,1,1,- 1,0,0,1,0,0,0,0,0,0},,   ,{0 1 0,0,1,1,0,0,0,1,0,0,0,0,0,0}},,   ,{{0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0},//右锄头型,   ,{0,0,0,0,1,1,- 1,0,0,0,1,0,0,0,0,0},,   ,{0 1 0,0,0,1,0,0,1,1,0,0,0,0,0,0},,   ,{1,0,0,0,1,1,- 1,0,0,0,0,0,0,0,0,0}},,   ,{{1 1 0,0,0,1,0,0,0,1,0,0,0,0,0,0},//左锄头型,   ,{0,0,1,0,1,1,- 1,0,0,0,0,0,0,0,0,0},,   ,{0 1 0,0,0,1,0,0,0,1,1,0,0,0,0,0},,   ,{0,0,0,0,1,1,- 1,0,1,0,0,0,0,0,0,0}},,   ,{{0 1 0,0,0,1,1,0,0,0,1,0,0,0,0,0},//右曲折型,   ,{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},,   ,{0 1 0,0,0,1,1,0,0,0,1,0,0,0,0,0},,   ,{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}},,   ,{{0 1 0,0,1,1,0,0,1,0,0,0,0,0,0,0},//左曲折型,   ,{1 1 0,0,0,1,1,0,0,0,0,0,0,0,0,0},,   ,{0 1 0,0,1,1,0,0,1,0,0,0,0,0,0,0},,   ,{1 1 0,0,0,1,1,0,0,0,0,0,0,0,0,0}},   ,};   ,   typedef  struct  block    {,   ,int  x;   ,int  y;   ,int  blockType;   ,int  blockDirect;   }块,,   Block 提单,   ,   void  init_map()//初始化边框,   {,   ,int  i, j。   ,(我=0;,i<21;,我+ +),   ,(j=0;, j<14;, j + +),   {大敌;   ,如果(j==0, | |, j==13),   [我][j],地图,=,,200;   ,else 如果(我==20),   [我][j],地图,=,,201;   ,else    [我][j],地图,=,0;,   }大敌;   },   void  new_block()//生成随机的俄罗斯方块,   {,   ,int  blockType =, rand () % 7;,   ,int  blockDirect =, rand () % 4,,   ,int  x =, 1,,   ,int  y =, 5,,   ,bl.x =, x,,   ,bl.y =, y,,=,,bl.blockType  blockType;,=,,bl.blockDirect  blockDirect;,   },   ,   void 输入()//将移动后的俄罗斯方块、导入地图中作标记,   {,   ,int  i, j。,   ,(我=0;,i<4,,我+ +),   ,(j=0;, j<4,, j + +),   ,如果(节点[bl.blockType] [bl.blockDirect][我* 4 + j]==1),   {大敌;   ,地图[bl.x + i] [bl.y + j],=, 1,,   }大敌;   },   void 输出()//移动时,将之前俄罗斯方块在地图信息清空又是;   {,   ,int  i, j。,   ,(我=0;,i<4,,我+ +),   ,(j=0;, j<4,, j + +),   ,如果(节点[bl.blockType] [bl.blockDirect][我* 4 + j]==1),   {大敌;   ,地图[bl.x + i] [bl.y + j],=, 0;,   }大敌;   },   ,   void 改变()//俄罗斯方格在碰撞后融入,固定,   {,   ,int  i, j。,   ,(我=0;,i<4,,我+ +),   ,(j=0;, j<4,, j + +),   ,如果(节点[bl.blockType] [bl.blockDirect][我* 4 + j]==1),   {大敌;   ,地图[bl.x + i] [bl.y + j],=, 10;,   }大敌;   ,(j=1;, j<13;, j + +),   ,如果(map [5] [j],==, 10),   {大敌;   ,系统(“clear"),,   ,printf (“game 配套;! ! ! ! ! ! ! ! ! \ n"),,   ,退出(1);   }大敌;   },   ,   ,   void  print_map()//打印地图,显示信息,   {,   ,int  i, j。   ,(我=5;,i<21;,我+ +),   {大敌;   ,(j=0;, j<14;, j + +),   {大敌;   ,如果(map[我][j]==200)//左右边界,   ,printf (“#”),   ,else 如果(map[我][j]==201)//下边界,   号,printf (,,,,),,   ,else 如果(map[我][j]==0)//空白地,   ,printf (,,,),,   ,else 如果(map[我][j]==1)//移动的俄罗斯方块,   ,printf (“, *,“),,   ,else 如果(map[我][j]==10)//固定的俄罗斯方块,   ,printf (“, @ “),,   }大敌;   ,printf (“\ n");,   }大敌;   },   void  delLine (int  n)//消行,   {,   ,int  i, j。=,(j  1;, j

使用C语言如何实现一个俄罗斯方块小游戏