介绍
使用C语言如何实现一个俄罗斯方块小游戏吗?很多新手对此不是很清楚,为了帮助大家解决这个难题,下面小编将为大家详细讲解,有这方面需求的人可以来学习下,希望你能有所收获。
具体内容如下
# include & lt; stdio.h>, # include & lt; stdlib.h>, # include & lt; unistd.h>, , , # define TTY_PATH “/dev/tty", # define STTY_ON “stty  raw -echo -F", # define STTY_OFF “stty  -raw echo -F", , int 地图[21][14];, char 直接, , int 节点[7][4][16]={, ,{{0,0,0,0,1,1,1,- 1,0,0,0,0,0,0,0,0},//长方形, ,{0 1 0,0,0,1,0,0,0,1,0,0,0,1,0,0},, ,{0,0,0,0,1,1,1,- 1,0,0,0,0,0,0,0,0},, ,{0 1 0,0,0,1,0,0,0,1,0,0,0,1,0,0}},, ,{{1 1 0,0,1,1,0,0,0,0,0,0,0,0,0,0},//正方形, ,{1 1 0,0,1,1,0,0,0,0,0,0,0,0,0,0},, ,{1 1 0,0,1,1,0,0,0,0,0,0,0,0,0,0},, ,{1 1 0,0,1,1,0,0,0,0,0,0,0,0,0,0}},, ,{{0 1 0,0,1,1,- 1,0,0,0,0,0,0,0,0,0},//3边加一中点, ,{0 1 0,0,0,1,1,0,0,1,0,0,0,0,0,0},, ,{0,0,0,0,1,1,- 1,0,0,1,0,0,0,0,0,0},, ,{0 1 0,0,1,1,0,0,0,1,0,0,0,0,0,0}},, ,{{0,1,1,0,0,1,0,0,0,1,0,0,0,0,0,0},//右锄头型, ,{0,0,0,0,1,1,- 1,0,0,0,1,0,0,0,0,0},, ,{0 1 0,0,0,1,0,0,1,1,0,0,0,0,0,0},, ,{1,0,0,0,1,1,- 1,0,0,0,0,0,0,0,0,0}},, ,{{1 1 0,0,0,1,0,0,0,1,0,0,0,0,0,0},//左锄头型, ,{0,0,1,0,1,1,- 1,0,0,0,0,0,0,0,0,0},, ,{0 1 0,0,0,1,0,0,0,1,1,0,0,0,0,0},, ,{0,0,0,0,1,1,- 1,0,1,0,0,0,0,0,0,0}},, ,{{0 1 0,0,0,1,1,0,0,0,1,0,0,0,0,0},//右曲折型, ,{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},, ,{0 1 0,0,0,1,1,0,0,0,1,0,0,0,0,0},, ,{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}},, ,{{0 1 0,0,1,1,0,0,1,0,0,0,0,0,0,0},//左曲折型, ,{1 1 0,0,0,1,1,0,0,0,0,0,0,0,0,0},, ,{0 1 0,0,1,1,0,0,1,0,0,0,0,0,0,0},, ,{1 1 0,0,0,1,1,0,0,0,0,0,0,0,0,0}}, ,}; , typedef struct  block {, ,int x; ,int y; ,int blockType; ,int blockDirect; }块,, Block 提单, , void init_map()//初始化边框, {, ,int i, j。 ,(我=0;,i<21;,我+ +), ,(j=0;, j<14;, j + +), {大敌; ,如果(j==0, | |, j==13), [我][j],地图,=,,200; ,else 如果(我==20), [我][j],地图,=,,201; ,else [我][j],地图,=,0;, }大敌; }, void new_block()//生成随机的俄罗斯方块, {, ,int blockType =, rand () % 7;, ,int blockDirect =, rand () % 4,, ,int x =, 1,, ,int y =, 5,, ,bl.x =, x,, ,bl.y =, y,,=,,bl.blockType  blockType;,=,,bl.blockDirect  blockDirect;, }, , void 输入()//将移动后的俄罗斯方块、导入地图中作标记, {, ,int i, j。, ,(我=0;,i<4,,我+ +), ,(j=0;, j<4,, j + +), ,如果(节点[bl.blockType] [bl.blockDirect][我* 4 + j]==1), {大敌; ,地图[bl.x + i] [bl.y + j],=, 1,, }大敌; }, void 输出()//移动时,将之前俄罗斯方块在地图信息清空又是; {, ,int i, j。, ,(我=0;,i<4,,我+ +), ,(j=0;, j<4,, j + +), ,如果(节点[bl.blockType] [bl.blockDirect][我* 4 + j]==1), {大敌; ,地图[bl.x + i] [bl.y + j],=, 0;, }大敌; }, , void 改变()//俄罗斯方格在碰撞后融入,固定, {, ,int i, j。, ,(我=0;,i<4,,我+ +), ,(j=0;, j<4,, j + +), ,如果(节点[bl.blockType] [bl.blockDirect][我* 4 + j]==1), {大敌; ,地图[bl.x + i] [bl.y + j],=, 10;, }大敌; ,(j=1;, j<13;, j + +), ,如果(map [5] [j],==, 10), {大敌; ,系统(“clear"),, ,printf (“game 配套;! ! ! ! ! ! ! ! ! \ n"),, ,退出(1); }大敌; }, , , void print_map()//打印地图,显示信息, {, ,int i, j。 ,(我=5;,i<21;,我+ +), {大敌; ,(j=0;, j<14;, j + +), {大敌; ,如果(map[我][j]==200)//左右边界, ,printf (“#”), ,else 如果(map[我][j]==201)//下边界, 号,printf (,,,,),, ,else 如果(map[我][j]==0)//空白地, ,printf (,,,),, ,else 如果(map[我][j]==1)//移动的俄罗斯方块, ,printf (“, *,“),, ,else 如果(map[我][j]==10)//固定的俄罗斯方块, ,printf (“, @ “),, }大敌; ,printf (“\ n");, }大敌; }, void delLine (int n)//消行, {, ,int i, j。=,(j 1;, j使用C语言如何实现一个俄罗斯方块小游戏