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//时间=CCTexture2D *, texture CCTextureCache: sharedTextureCache ()→addImage (“bg2.png”); bg→setTexture(纹理);//
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////加载plist文件到缓存 CCSpriteFrameCache: sharedSpriteFrameCache ()→addSpriteFramesWithFile (“bg_0.plist”);//使用精灵帧,创建精灵 时间=CCSprite *, bg CCSprite: createWithSpriteFrameName (“bg1.png”);//更换精灵图片 时间=CCSpriteFrame *, frame CCSpriteFrameCache: sharedSpriteFrameCache ()→spriteFrameByName (“bg2.png”); bg→setDisplayFrame(框架);//