两个图片正常混合效果图
片段着色器
//,正常的颜色混合 uniform sampler2D  U_MainTexture; uniform sampler2D  U_SubTexture; varying vec2  M_coord; void main () { ,,,,,,,vec4 blendColor =, texture2D (M_coord U_SubTexture也); ,,,,,,,vec4 baseColor =, texture2D (M_coord U_MainTexture也); ,,,,,,,gl_FragColor =, blendColor *, blendColor.a +, baseColor *,(1,安康;blendColor.a); }