//现在我们开始注释,他的第一个activity
package org.cocos2d.tests;
import org.cocos2d.actions.CCActionManager;
import org.cocos2d.actions.base.CCAction;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCCallFuncN;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCFadeOut;
import org.cocos2d.actions.interval.CCMoveBy;
import org.cocos2d.actions.interval.CCRotateBy;
import org.cocos2d.actions.interval.CCScaleBy;
import org.cocos2d.actions.interval.CCScaleTo;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.layers.CCScene;
import org.cocos2d.menus.CCMenu;
import org.cocos2d.menus.CCMenuItemImage;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCLabel;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.opengl.CCGLSurfaceView;
import org.cocos2d.opengl.CCTextureAtlas;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGSize;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
//There is a downloadable demo>//private static final String LOG_TAG=ActionManagerTest.class.getSimpleName();
//上面注释本来想获取包名
public static final int kTagNode=0;//
public static final int kTagGrossini=1;
public static final int kTagSister=2;
public static final int kTagSlider=3;
public static final int kTagSequence=4;
private CCGLSurfaceView mGLSurfaceView;//这个ccg的view是opengl中的类,最终还是继承了sufaceview,先不做详细解释
@Override
protected void>super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);//没有标题
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);//全屏
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,//保持不暗不关闭
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
mGLSurfaceView=new CCGLSurfaceView(this);//产生这个avtivity下的surfaceview
CCDirector director=CCDirector.sharedDirector();//获得“导演”
director.attachInView(mGLSurfaceView);//把背景给导演,导演一会把数据画上去
director.setDeviceOrientation(CCDirector.kCCDeviceOrientationLandscapeLeft);//横屏显示
setContentView(mGLSurfaceView);//展示出这个view
//show FPS
CCDirector.sharedDirector().setDisplayFPS(true);//显示fps分辨率
//frames per second
CCDirector.sharedDirector().setAnimationInterval(1.0f/30);//设置动画多少秒刷一帧
CCScene scene=CCScene.node();//获得一个场景
scene.addChild(nextAction());//给场景添加一个子类
//Make the Scene active
CCDirector.sharedDirector().runWithScene(scene);//导演开始放映
}
static int sceneIdx=-1;
static Class<?> 转换[]={
CrashTest.class,
LogicTest.class,
PauseTest.class,
RemoveTest.class,
Issue835.class,
};
@Override
公共空> super.onStart ();
}
@Override
公共空> super.onPause ();
CCDirector.sharedDirector () .onPause ();
}
@Override
公共空> super.onResume ();
CCDirector.sharedDirector () .onResume ();
}
@Override
公共空> super.onDestroy ();
CCDirector.sharedDirector()指标();最终
//CCTextureCache.sharedTextureCache () .removeAllTextures ();
}
//,
//行动
//,
静态CCLayer nextAction(){//实现的图层
sceneIdx + +,//动画帧
sceneIdx=sceneIdx % transitions.length;//让动画的图层帧始终循环,比如0 - 1 - 2 -》》》3 - 4》
返回restartAction();//返回的是另一个类的属性,上述变量是全局静态变量
}
静态CCLayer backAction(){//同理回退一个图层
sceneIdx,
int总=transitions.length;
如果sceneIdx & lt;0)
sceneIdx总额+=,
返回restartAction ();}
静态CCLayer restartAction () {
尝试{
Class<?比;c=转换(sceneIdx);//按照数值计算显示的图层
返回(CCLayer) c.newInstance();//返回显示的图层
}捕捉(异常e) {
返回null;
}
}